Anti-aliasing method with z-merge
An anti-aliasing method with z-merge, for anti-aliasing a non-vector 3D intersection curve defined by an intersection of a first surface SF 1 and a second surface SF 2 . The vision surface SF 3 is defined by the overlapped first surface SF 1 and the second surface SF 2 . The anti-aliasing method wit...
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Main Author | |
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Format | Patent |
Language | English |
Published |
17.04.2003
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Online Access | Get full text |
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Summary: | An anti-aliasing method with z-merge, for anti-aliasing a non-vector 3D intersection curve defined by an intersection of a first surface SF
1
and a second surface SF
2
. The vision surface SF
3
is defined by the overlapped first surface SF
1
and the second surface SF
2
. The anti-aliasing method with z-merge includes the following steps: (a) setting a depth tolerance value and setting a depth range accordingly; (b) selecting an anti-aliasing area in the vision surface SF
3
near the 3D intersection curve according to the depth range; and (c) merging the first surface SF
1
and the second surface SF
2
within the anti-aliasing area to generate a result surface SFr=F(Zr, Cr, Wr), wherein the result surface SFr is located on the vision surface SF
3
. |
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