Augmented Reality and New Opportunities for Cultural Heritage

This chapter considers the potential for Augmented Reality (AR) in cultural heritage, based on a literature review and authors’ previous work. Firstly, AR technology is briefly presented and explained. Then, the cultural heritage applications of AR are examined in both the Visualization and Gamifica...

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Bibliographic Details
Published inAugmented Reality in Tourism, Museums and Heritage pp. 213 - 225
Main Authors Unal, Metehan, Unal, Fatima Zehra, Bostanci, Erkan, Guzel, Mehmet Serdar
Format Book Chapter
LanguageEnglish
Published Cham Springer International Publishing
SeriesSpringer Series on Cultural Computing
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Summary:This chapter considers the potential for Augmented Reality (AR) in cultural heritage, based on a literature review and authors’ previous work. Firstly, AR technology is briefly presented and explained. Then, the cultural heritage applications of AR are examined in both the Visualization and Gamification sections. Visualization includes applications that enhance the visitor’s experience by blending it with text, sound, or 3D models in a museum or heritage site. Gamification engages AR games about cultural heritage and is aimed at attracting the visitor’s attention to inform the visitor about the site in a more entertaining way. Finally, future work is discussed within the context of the Total Augmentation Paradigm.
ISBN:3030701972
9783030701970
ISSN:2195-9056
2195-9064
DOI:10.1007/978-3-030-70198-7_12