Augmented Reality and New Opportunities for Cultural Heritage
This chapter considers the potential for Augmented Reality (AR) in cultural heritage, based on a literature review and authors’ previous work. Firstly, AR technology is briefly presented and explained. Then, the cultural heritage applications of AR are examined in both the Visualization and Gamifica...
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Published in | Augmented Reality in Tourism, Museums and Heritage pp. 213 - 225 |
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Main Authors | , , , |
Format | Book Chapter |
Language | English |
Published |
Cham
Springer International Publishing
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Series | Springer Series on Cultural Computing |
Online Access | Get full text |
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Summary: | This chapter considers the potential for Augmented Reality (AR) in cultural heritage, based on a literature review and authors’ previous work. Firstly, AR technology is briefly presented and explained. Then, the cultural heritage applications of AR are examined in both the Visualization and Gamification sections. Visualization includes applications that enhance the visitor’s experience by blending it with text, sound, or 3D models in a museum or heritage site. Gamification engages AR games about cultural heritage and is aimed at attracting the visitor’s attention to inform the visitor about the site in a more entertaining way. Finally, future work is discussed within the context of the Total Augmentation Paradigm. |
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ISBN: | 3030701972 9783030701970 |
ISSN: | 2195-9056 2195-9064 |
DOI: | 10.1007/978-3-030-70198-7_12 |