Interactive Tables Market to Grow at 7.77% CAGR Driven by Multi-Touch Technology in Education to 2020 RnRMarketResearch.com adds Global Interactive Tables Market 2016-2020 latest research report, the analysts forecast global interactive tables market to grow at a CAGR of 7.77% during the period 2016-2020
PUNE, India, May 30, 2016 /PRNewswire-iReach/ -- The global interactive tables market analyst said gamification includes game mechanics and game design techniques in a non-gaming context. Gamification is considered to be a powerful tool, which can help develop cognitive skills and provide effective...
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Published in | U.S. Newswire |
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Format | Newsletter |
Language | English |
Published |
Washington
U.S. Newswire
30.05.2016
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Subjects | |
Online Access | Get full text |
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Summary: | PUNE, India, May 30, 2016 /PRNewswire-iReach/ -- The global interactive tables market analyst said gamification includes game mechanics and game design techniques in a non-gaming context. Gamification is considered to be a powerful tool, which can help develop cognitive skills and provide effective interaction in classrooms. It enables integration of 3D characters, game mechanics, and gameplay elements into courseware to make the process of learning interactive and stimulating for students. Global Interactive Tables Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market. The report covers the present scenario and the growth prospects of the global interactive tables market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of interactive tables for education sector including, primary, secondary, and higher education sectors. Interactive tables are also known as multi-touch tables. They are used to deliver collaborative learning in the education sector. Since the emergence of BYOD policies and the advent of touch screen devices in the education market, the practice of direct group interaction with a given subject matter at the touch of a finger is becoming more rampant. The younger generation especially has become accustomed to the use of technology in their daily lives. Interactive tables support individual activity while allowing all participants in the activity to exchange resources. |
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