ROBLOX AND HARPERCOLLINS UNVEIL PUBLISHING PROGRAM
Over 60 million fans of all ages spend over 780 million hours each month imagining, creating, and playing together on Roblox. "We are very pleased to be partnering with HarperCollins to deliver the first in a series of Roblox-inspired books here in the United States," said Scott Rubin, Sen...
Saved in:
Published in | Multimedia Publisher Vol. 29; no. 6 |
---|---|
Format | Trade Publication Article |
Language | English |
Published |
Boynton Beach
Worldwide Videotex
01.06.2018
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Over 60 million fans of all ages spend over 780 million hours each month imagining, creating, and playing together on Roblox. "We are very pleased to be partnering with HarperCollins to deliver the first in a series of Roblox-inspired books here in the United States," said Scott Rubin, Senior Vice President of Business Development, Roblox. "The creativity and imagination of the Roblox community has already been captured in our highly successful line of action figures and apparel. Respected worldwide for its tradition of publishing quality, award- winning books for young readers, HarperCollins is home to many timeless treasures and bestsellers such as Charlotte's Web, Goodnight Moon, Where the Sidewalk Ends, Where the Wild Things Are, The Graveyard Book and series including The Chronicles of Narnia, Ramona, Warriors, Pete the Cat, Fancy Nancy, Divergent, and The Selection. HarperCollins Children's Books is a division of HarperCollins Publishers, which is the second largest consumer book publisher in the world, has operations in 18 countries, and is a subsidiary of News Corp. Visit HarperCollins Children's Books at www.harpercollinschildrens.com and www.epicreads.com and HarperCollins Publishers at corporate.HC.com. |
---|