A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The s...

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Published inInternational journal of emerging technologies in learning Vol. 4; p. 18
Main Authors Graven, Olaf Hallan, Hallstein Asheim Hansen, MacKinnon, Lachlan
Format Journal Article
LanguageEnglish
Published Vienna International Association of Online Engineering (IAOE) 01.01.2009
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Abstract We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
AbstractList We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
Author MacKinnon, Lachlan
Hallstein Asheim Hansen
Graven, Olaf Hallan
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Copyright 2009. This work is published under http://creativecommons.org/licenses/by/3.0/at/deed.en_GB (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.
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SubjectTerms Blended learning
Computer networks
Experiments
Title A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
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