A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The s...
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Published in | International journal of emerging technologies in learning Vol. 4; p. 18 |
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Main Authors | , , |
Format | Journal Article |
Language | English |
Published |
Vienna
International Association of Online Engineering (IAOE)
01.01.2009
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Subjects | |
Online Access | Get full text |
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Summary: | We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more. |
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ISSN: | 1863-0383 1863-0383 |
DOI: | 10.3991/ijet.v4i7.1081 |