A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The s...

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Bibliographic Details
Published inInternational journal of emerging technologies in learning Vol. 4; p. 18
Main Authors Graven, Olaf Hallan, Hallstein Asheim Hansen, MacKinnon, Lachlan
Format Journal Article
LanguageEnglish
Published Vienna International Association of Online Engineering (IAOE) 01.01.2009
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Summary:We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packet's path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
ISSN:1863-0383
1863-0383
DOI:10.3991/ijet.v4i7.1081