Approximately Solving Mean Field Games via Entropy-Regularized Deep Reinforcement Learning
The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We show that all discrete-time finite MFGs with non-constant fixe...
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Published in | arXiv.org |
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Main Authors | , |
Format | Paper |
Language | English |
Published |
Ithaca
Cornell University Library, arXiv.org
08.07.2022
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Subjects | |
Online Access | Get full text |
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Summary: | The recent mean field game (MFG) formalism facilitates otherwise intractable computation of approximate Nash equilibria in many-agent settings. In this paper, we consider discrete-time finite MFGs subject to finite-horizon objectives. We show that all discrete-time finite MFGs with non-constant fixed point operators fail to be contractive as typically assumed in existing MFG literature, barring convergence via fixed point iteration. Instead, we incorporate entropy-regularization and Boltzmann policies into the fixed point iteration. As a result, we obtain provable convergence to approximate fixed points where existing methods fail, and reach the original goal of approximate Nash equilibria. All proposed methods are evaluated with respect to their exploitability, on both instructive examples with tractable exact solutions and high-dimensional problems where exact methods become intractable. In high-dimensional scenarios, we apply established deep reinforcement learning methods and empirically combine fictitious play with our approximations. |
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Bibliography: | content type line 50 SourceType-Working Papers-1 ObjectType-Working Paper/Pre-Print-1 |
ISSN: | 2331-8422 |