Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene

New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scientific visualization and games. However, interactive ray tracing has not been as widely explored in the context of produ...

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Bibliographic Details
Published inarXiv.org
Main Authors Wald, Ingo, Cherniak, Bruce, Usher, Will, Brownlee, Carson, Afra, Attila, Guenther, Johannes, Amstutz, Jefferson, Rowley, Tim, Pascucci, Valerio, Johnson, Chris R, Jeffers, Jim
Format Paper
LanguageEnglish
Published Ithaca Cornell University Library, arXiv.org 08.01.2020
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Summary:New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scientific visualization and games. However, interactive ray tracing has not been as widely explored in the context of production film rendering, where challenges due to the complexity of the models and, from a practical standpoint, their unavailability to the wider research community, have posed significant challenges. The recent release of the Disney Moana Island Scene has made one such model available to the community for experimentation. In this paper, we detail the challenges posed by this scene to an interactive ray tracer, and the solutions we have employed and developed to enable interactive path tracing of the scene with full geometric and shading detail, with the goal of providing insight and guidance to other researchers.
ISSN:2331-8422