Using Gaming Technology to Teach Responsible Conduct of Research

Using Gaming Technology to Teach Responsible Conduct of ResearchPlagiarism and other research misconduct issues appear to be an emerging trend at academicinstitutions across the country. The discipline of engineering seems to be particularly affected(McCabe, 1997). Professors are seeking ways to inc...

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Bibliographic Details
Published inAssociation for Engineering Education - Engineering Library Division Papers p. 23.1316.1
Main Authors Buhler, Amy G, Johnson, Margeaux, Leonard, Michelle, Royster, Melody
Format Conference Proceeding
LanguageEnglish
Published Atlanta American Society for Engineering Education-ASEE 23.06.2013
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