Using Gaming Technology to Teach Responsible Conduct of Research
Using Gaming Technology to Teach Responsible Conduct of ResearchPlagiarism and other research misconduct issues appear to be an emerging trend at academicinstitutions across the country. The discipline of engineering seems to be particularly affected(McCabe, 1997). Professors are seeking ways to inc...
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Published in | Association for Engineering Education - Engineering Library Division Papers p. 23.1316.1 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
Atlanta
American Society for Engineering Education-ASEE
23.06.2013
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Subjects | |
Online Access | Get full text |
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