Using Gaming Technology to Teach Responsible Conduct of Research

Using Gaming Technology to Teach Responsible Conduct of ResearchPlagiarism and other research misconduct issues appear to be an emerging trend at academicinstitutions across the country. The discipline of engineering seems to be particularly affected(McCabe, 1997). Professors are seeking ways to inc...

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Bibliographic Details
Published inAssociation for Engineering Education - Engineering Library Division Papers p. 23.1316.1
Main Authors Buhler, Amy G, Johnson, Margeaux, Leonard, Michelle, Royster, Melody
Format Conference Proceeding
LanguageEnglish
Published Atlanta American Society for Engineering Education-ASEE 23.06.2013
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Summary:Using Gaming Technology to Teach Responsible Conduct of ResearchPlagiarism and other research misconduct issues appear to be an emerging trend at academicinstitutions across the country. The discipline of engineering seems to be particularly affected(McCabe, 1997). Professors are seeking ways to incorporate responsible conduct of researchand combating plagiarism into their classes. Frequently, librarians are being asked to fill thiseducational need. In this era of “point-of-need” or “just-in-time” services especially relating toinstruction, it may be beneficial for librarians to explore resources that utilize an online learningenvironment such as tutorials, guides, and games. Adoption of such an approach could beadvantageous for large institutions where there is a high librarian to patron ratio. This paperwill detail the development, evaluation, and application of an anti-plagiarism game targetingSTEM (Science, Technology, Engineering, and Mathematics) graduate students at a largeresearch one university. A brief history of the NSF grant-funded Gaming Against Plagiarismproject, an update on the game’s completion in August 2012, findings related to usabilitytesting and evaluation, scalability of the project, and a live demonstration of the game will bepresented. Instructions for accessing and adopting this game will be included.McCabe, D. L. (1997). Classroom cheating among natural science and engineering majors.Science and Engineering Ethics, 3(4), 433-445. doi:10.1007/s11948-997-0046-y