Deep Attention Recurrent Q-Network

A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by...

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Bibliographic Details
Published inarXiv.org
Main Authors Sorokin, Ivan, Seleznev, Alexey, Pavlov, Mikhail, Fedorov, Aleksandr, Ignateva, Anastasiia
Format Paper
LanguageEnglish
Published Ithaca Cornell University Library, arXiv.org 05.12.2015
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Summary:A deep learning approach to reinforcement learning led to a general learner able to train on visual input to play a variety of arcade games at the human and superhuman levels. Its creators at the Google DeepMind's team called the approach: Deep Q-Network (DQN). We present an extension of DQN by "soft" and "hard" attention mechanisms. Tests of the proposed Deep Attention Recurrent Q-Network (DARQN) algorithm on multiple Atari 2600 games show level of performance superior to that of DQN. Moreover, built-in attention mechanisms allow a direct online monitoring of the training process by highlighting the regions of the game screen the agent is focusing on when making decisions.
ISSN:2331-8422