Uniformity and games decomposition

We introduce the classes of uniform and non-interactive games. We study appropriate projection operators over the space of finite games in order to propose a novel canonical direct-sum decomposition of an arbitrary game into three components, which we refer to as the uniform with zero-constant, the...

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Bibliographic Details
Published inIDEAS Working Paper Series from RePEc
Main Authors Abdou, Joseph, Pnevmatikos, Nikolaos, Scarsini, Marco
Format Paper
LanguageEnglish
Published St. Louis Federal Reserve Bank of St. Louis 01.01.2017
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Summary:We introduce the classes of uniform and non-interactive games. We study appropriate projection operators over the space of finite games in order to propose a novel canonical direct-sum decomposition of an arbitrary game into three components, which we refer to as the uniform with zero-constant, the non-interactive total-sum zero and the constant components. We prove orthogonality between the components with respect to a natural extension of the standard inner product and we further provide explicit expressions for the closet uniform and non-interactive games to a given game. The, we characterize the set of its approximate equilibria in terms of the uniformly mixed and dominant strategies equilibria profiles of its closet uniform and non-interactive games respectively.