VIDEO GAMES ARE HARD: COMMUNAL PLAY AND CHANGING THE CLASSROOM
Employing video games as part of a class can redefine social relationships within it and establish connections that benefit teaching and learning for the balance of the term.
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Published in | The Velvet light trap no. 72; p. 73 |
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Main Author | |
Format | Journal Article |
Language | English |
Published |
Austin
University of Texas at Austin (University of Texas Press)
01.10.2013
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Subjects | |
Online Access | Get full text |
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Summary: | Employing video games as part of a class can redefine social relationships within it and establish connections that benefit teaching and learning for the balance of the term. |
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ISSN: | 0149-1830 1542-4251 |