VIDEO GAMES ARE HARD: COMMUNAL PLAY AND CHANGING THE CLASSROOM

Employing video games as part of a class can redefine social relationships within it and establish connections that benefit teaching and learning for the balance of the term.

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Bibliographic Details
Published inThe Velvet light trap no. 72; p. 73
Main Author Paul, Christopher A
Format Journal Article
LanguageEnglish
Published Austin University of Texas at Austin (University of Texas Press) 01.10.2013
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Summary:Employing video games as part of a class can redefine social relationships within it and establish connections that benefit teaching and learning for the balance of the term.
ISSN:0149-1830
1542-4251