Designing a Low Cost Immersive Environment System Twenty Years after the First CAVE
The earliest CAVE systems were a breakthrough technology made possible by the availability of graphics hardware capable of moderately high resolution and update speed. In the following twenty years the cost of computing and display equipment has decreased sufficiently that it is possible to configur...
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Published in | Proceedings of the International Conference on Computer Graphics and Virtual Reality (CGVR) p. 1 |
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Main Authors | , , , |
Format | Conference Proceeding |
Language | English |
Published |
Atlanta
The Steering Committee of The World Congress in Computer Science, Computer Engineering and Applied Computing (WorldComp)
01.01.2012
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Online Access | Get full text |
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Summary: | The earliest CAVE systems were a breakthrough technology made possible by the availability of graphics hardware capable of moderately high resolution and update speed. In the following twenty years the cost of computing and display equipment has decreased sufficiently that it is possible to configure a system with display capabilities equivalent to or better than early systems at orders of magnitude less cost, thus extending use to a much wider range of applications and users. In this paper, the authors have reported their experience in design and implementation of an immersive environments laboratory used for research and education. The principle design considerations were that the system be relatively low cost, easy to configure and maintain, and fit in a small space, considerations common to the design of many similar systems. The paper also summarizes advances in cost/performance and ease of use since the first CAVE systems for each of the principle elements of an immersive environment system. |
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