Interactive Art that informs the seriousness of cyber verbal violence - 'Blame'
In the cyber space represented by Sns, the problem of cyber verbal violence, which sends slander messages such as abusive messages through chats, bulletin boards, malicious comments, and messages, is getting worse. Leveraging the power of cyberspace's anonymity, people can't hesitate to sa...
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Published in | The International journal of advanced culture technology Vol. 8; no. 1; pp. 188 - 198 |
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Main Authors | , |
Format | Journal Article |
Language | Korean |
Published |
2020
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Subjects | |
Online Access | Get full text |
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Summary: | In the cyber space represented by Sns, the problem of cyber verbal violence, which sends slander messages such as abusive messages through chats, bulletin boards, malicious comments, and messages, is getting worse. Leveraging the power of cyberspace's anonymity, people can't hesitate to say what they can't say in the real world. In extreme cases, cyber verbal violence can lead to the death of a person. This paper focuses on the creation of media content that helps to inform and prevent the seriousness of cyber verbal violence prevalent on the Internet through interactive art. The nature of Interact art goes beyond the work and the audience to the people in the relationship between the work and the participants, allowing participants to directly and indirectly feel the seriousness of cyber verbal viol. |
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Bibliography: | KISTI1.1003/JNL.JAKO202009759220291 |
ISSN: | 2288-7202 2233-7318 |