Intensive strength and balance training with the Kinect console (Xbox 360) in a patient with CMT1A
Background: Effective drugs for type 1A Charcot-Marie-Tooth (CMT1A) disease are not available. Various forms of moderate exercise are beneficial, but few data are available on the effectiveness of exercise in CMT1A children. Aim: To investigate the feasibility and effectiveness of exercises to impro...
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Published in | Developmental Neurorehabilitation Vol. 21; no. 8; pp. 542 - 545 |
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Main Authors | , , , , , |
Format | Report |
Language | English |
Published |
Taylor & Francis
17.11.2018
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Subjects | |
Online Access | Get full text |
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Summary: | Background: Effective drugs for type 1A Charcot-Marie-Tooth (CMT1A) disease are not available. Various forms of moderate exercise are beneficial, but few data are available on the effectiveness of exercise in CMT1A children. Aim: To investigate the feasibility and effectiveness of exercises to improve ankle strength and limb function in a child with CMT1A. Setting: Outpatient clinic. Population: Nine-year-old boy with CMT1A. Methods: The rehabilitation program consisted of ankle exercises and Kinect videogame-directed physical activities (using an Xbox 360 console/movement sensor) that aimed to improve balance and limb strength. The program was given 3 times a week for 5 weeks. The child was assessed at baseline, after 5 weeks, and 3 and 6 months after. Results: By the end of follow-up, child balance and endurance had improved, but ankle strength did not. Conclusions: The encouraging results for balance and endurance justify further studies on videogame-directed activities in CMT1A children/adolescents. |
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ISSN: | 1751-8423 1751-8431 |
DOI: | 10.1080/17518423.2017.1354091 |