Path Planning for Virtual Human Motion Using Improved A Star Algorithm
Calculating and generating optimal motion path automatically is one of the key issues in virtual human motion path planning. To solve the point, the improved A* algorithm has been analyzed and realized in this paper, we modified the traditional A* algorithm by weighted processing of evaluation funct...
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Published in | 2010 Seventh International Conference on Information Technology: New Generations pp. 1154 - 1158 |
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Main Authors | , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
01.04.2010
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Subjects | |
Online Access | Get full text |
ISBN | 9781424462704 1424462703 |
DOI | 10.1109/ITNG.2010.53 |
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Summary: | Calculating and generating optimal motion path automatically is one of the key issues in virtual human motion path planning. To solve the point, the improved A* algorithm has been analyzed and realized in this paper, we modified the traditional A* algorithm by weighted processing of evaluation function, which made the searching steps reduced from 200 to 80 and searching time reduced from 4.359s to 2.823s in the feasible path planning. The artificial searching marker, which can escape from the barrier trap effectively and quickly, is also introduced to avoid searching the invalid region repeatedly, making the algorithm more effective and accurate in finding the feasible path in unknown environments. We solve the issue of virtual human's obstacle avoidance and navigation through optimizing the feasible path to get the shortest path. |
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ISBN: | 9781424462704 1424462703 |
DOI: | 10.1109/ITNG.2010.53 |