GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras
We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via s...
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Published in | Proceedings (IEEE Computer Society Conference on Computer Vision and Pattern Recognition. Online) pp. 26377 - 26387 |
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Main Authors | , , , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
10.06.2025
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Subjects | |
Online Access | Get full text |
ISSN | 1063-6919 |
DOI | 10.1109/CVPR52734.2025.02456 |
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Summary: | We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via sparse view RGB inputs in a feed-forward manner. We first extract a fine-grained mesh using a combination of implicit occupancy field regression and explicit disparity estimation between views. The reconstructed high-quality geometry allows us to easily anchor Gaussian primitives to mesh surface according to surface normal and texture, which allows 6-DoF photorealistic novel view synthesis. In addition, we introduce a simple yet effective algorithm to subdivide Gaussian primitives in high-frequency areas to further enhance the visual quality. Without the assistance of human parametric models, our method can tackle loose garments, such as dresses and costumes. Our method outperforms state-of-the-art methods in terms of novel view synthesis while keeping high efficiency, enabling the potential of deployment in real-time applications. |
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ISSN: | 1063-6919 |
DOI: | 10.1109/CVPR52734.2025.02456 |