A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution
The research aimed to develop an augmented reality educational board game with the sequence-based scaffolding framework. The learning objective is to help students learn the occupational characteristics and evolution of miners in their hometown miners' culture. To evaluate the game, a total of...
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Published in | 2024 16th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI) pp. 685 - 686 |
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Main Authors | , , , , , |
Format | Conference Proceeding |
Language | English |
Published |
IEEE
06.07.2024
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Subjects | |
Online Access | Get full text |
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Summary: | The research aimed to develop an augmented reality educational board game with the sequence-based scaffolding framework. The learning objective is to help students learn the occupational characteristics and evolution of miners in their hometown miners' culture. To evaluate the game, a total of 27 junior high school students were recruited to participate in the current research. The results show that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance. |
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DOI: | 10.1109/IIAI-AAI63651.2024.00137 |