A Preliminary Study of Augmented Reality Educational Board Game Integrated with Sequence-based Cognitive Scaffolding for Learning Occupational Characteristics and Evolution

The research aimed to develop an augmented reality educational board game with the sequence-based scaffolding framework. The learning objective is to help students learn the occupational characteristics and evolution of miners in their hometown miners' culture. To evaluate the game, a total of...

Full description

Saved in:
Bibliographic Details
Published in2024 16th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI) pp. 685 - 686
Main Authors Li, Cheng-Tai, Huang, Yu-Ju, Huang, Jia-Xuan, Hsueh, Chi-Chin, Li, Jie-Yu, Hou, Huei-Tse
Format Conference Proceeding
LanguageEnglish
Published IEEE 06.07.2024
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:The research aimed to develop an augmented reality educational board game with the sequence-based scaffolding framework. The learning objective is to help students learn the occupational characteristics and evolution of miners in their hometown miners' culture. To evaluate the game, a total of 27 junior high school students were recruited to participate in the current research. The results show that students' learning performance has been significantly improved, and students all have a high degree of flow state and technology acceptance.
DOI:10.1109/IIAI-AAI63651.2024.00137