Identifying Key Features of Student Performance in Educational Video Games and Simulations through Cluster Analysis
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is...
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Published in | Journal of educational data mining Vol. 4; no. 1; pp. 144 - 182 |
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Main Authors | , |
Format | Journal Article |
Language | English |
Published |
International Educational Data Mining
2012
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Subjects | |
Online Access | Get full text |
ISSN | 2157-2100 2157-2100 |
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Summary: | The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when applied to log data from educational video games or simulations it becomes one of the most serious bottlenecks facing researchers interested in implementing ECD. In this paper we examine the utility of cluster analysis as a method of identifying key features of student performance in log data stemming from educational video games or simulations. In our study, cluster analysis was able to consistently identify key features of student performance in the form of solution strategies and error patterns across levels, which contained few extraneous actions and explained a sufficient amount of the data. |
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ISSN: | 2157-2100 2157-2100 |