Hybrid engine for central processing unit and graphics processor
A method is described for generating procedural textures for a computer having a unified CPU/GPU memory architecture, to generate textures for contents that are managed by a graphics card (GPU), and including the steps of: receiving the data of a graph consisting of a plurality of filters and sequen...
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Main Authors | , |
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Format | Patent |
Language | English |
Published |
06.02.2018
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Subjects | |
Online Access | Get full text |
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Summary: | A method is described for generating procedural textures for a computer having a unified CPU/GPU memory architecture, to generate textures for contents that are managed by a graphics card (GPU), and including the steps of: receiving the data of a graph consisting of a plurality of filters and sequentially traversing said graph such as to allow, for each filter traversed, the steps of: identifying the processor preselected for executing this filter; receiving the instructions for the preselected version of the filter; receiving parameters of the current filter; receiving the buffer addresses of the current filter; applying the values provided for the digital-valued filter inputs; executing the filter instructions with the set parameters; storing the intermediate results obtained; and, when all of the filters of the graph have been executed, generating at least one display texture. |
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Bibliography: | Application Number: US201314430112 |