Hybrid engine for central processing unit and graphics processor

A method is described for generating procedural textures for a computer having a unified CPU/GPU memory architecture, to generate textures for contents that are managed by a graphics card (GPU), and including the steps of: receiving the data of a graph consisting of a plurality of filters and sequen...

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Bibliographic Details
Main Authors Soum Christophe, Batut Eric
Format Patent
LanguageEnglish
Published 06.02.2018
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Summary:A method is described for generating procedural textures for a computer having a unified CPU/GPU memory architecture, to generate textures for contents that are managed by a graphics card (GPU), and including the steps of: receiving the data of a graph consisting of a plurality of filters and sequentially traversing said graph such as to allow, for each filter traversed, the steps of: identifying the processor preselected for executing this filter; receiving the instructions for the preselected version of the filter; receiving parameters of the current filter; receiving the buffer addresses of the current filter; applying the values provided for the digital-valued filter inputs; executing the filter instructions with the set parameters; storing the intermediate results obtained; and, when all of the filters of the graph have been executed, generating at least one display texture.
Bibliography:Application Number: US201314430112