Storage medium, game apparatus, game controlling method and game system

A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is...

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Bibliographic Details
Main Authors Okawara Yoshiyasu, Sakurai Masahiro, Sakurai Michiko, Hirakawa Yoichi
Format Patent
LanguageEnglish
Published 15.11.2016
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Summary:A game apparatus includes a CPU, and the CPU sets a weapon to be transmittable according to an instruction by a player. More specifically, a seed is generated from a weapon, and transmittable seed data corresponding to the generated seed is stored in a memory for saved data. When a game apparatus is carried in a sleep state by a player, it makes a communication with another game apparatus to thereby transmit and receive the transmittable seed data with the other game apparatus. Accordingly, the transmittable and receivable seed data, that is, the seeds are exchanged. During the game, the received two seeds are fused to thereby generate a weapon.
Bibliography:Application Number: US201313952188