Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shading
A deferred shading GPU, geometry data structure and method. One embodiment of the geometry data structure is found in a graphics processing subsystem operable to render a scene having a pixel represented by samples. The graphics processing subsystem includes: (1) a memory configured to store a geome...
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Main Author | |
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Format | Patent |
Language | English |
Published |
12.07.2016
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Subjects | |
Online Access | Get full text |
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Summary: | A deferred shading GPU, geometry data structure and method. One embodiment of the geometry data structure is found in a graphics processing subsystem operable to render a scene having a pixel represented by samples. The graphics processing subsystem includes: (1) a memory configured to store a geometry data structure associated with the pixel containing surface fragment coverage masks associated with the samples, and (2) a GPU configured to employ the surface fragment coverage masks to carry out deferred shading on the pixel. |
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Bibliography: | Application Number: US201213725721 |