METHODS FOR SIMULATING QUASI-STATIC VOLUME PRESERVING DEFORMATION

A computer-implemented method of simulating deformation of a solid body comprises: defining a mesh representation of the solid body, the mesh representation comprising a plurality of mesh elements, each mesh element defined by a plurality of vertices; receiving a material model comprising one or mor...

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Bibliographic Details
Main Author EWERT, Michael Alexander
Format Patent
LanguageEnglish
Published 22.08.2024
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Summary:A computer-implemented method of simulating deformation of a solid body comprises: defining a mesh representation of the solid body, the mesh representation comprising a plurality of mesh elements, each mesh element defined by a plurality of vertices; receiving a material model comprising one or more material properties of the solid body; and for each of the plurality of vertices defining the plurality of mesh elements, determining a subsequent position of the vertex at a subsequent time step, wherein determining the subsequent position comprises: defining a current position and a current velocity of the vertex; defining a positional constraint of the vertex based on the material model; and computing a subsequent position of the vertex based on at least the current position, the current velocity and the positional constraint.
Bibliography:Application Number: US202418625164