Synchronizing Audio Streams in Cloud-Based Gaming Environment
A data processing system implements an acoustic delay detection technique for detecting and correcting inter-stream latency between two audio streams in a cloud-based computing environment. A first audio stream of game audio is sent to a controller or headset associated with the cloud-based computin...
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Main Authors | , , , |
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Format | Patent |
Language | English |
Published |
22.08.2024
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Subjects | |
Online Access | Get full text |
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Summary: | A data processing system implements an acoustic delay detection technique for detecting and correcting inter-stream latency between two audio streams in a cloud-based computing environment. A first audio stream of game audio is sent to a controller or headset associated with the cloud-based computing environment, and a second audio steam of game audio is send to a display device associated with the cloud-based computing environment. An acoustic marker that is inaudible to human users is added to the second audio stream. A microphone associated with the controller or headset records audio content output by a speaker of the display device. The recording includes the acoustic marker. The gaming platform correlates this recording with the acoustic marker to determine a difference between the time that the controller played the audio and the time that the display device played the audio in order to determine and compensate for an inter-stream latency. |
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Bibliography: | Application Number: US202318171926 |