VIRTUAL ENVIRONMENT DEVELOPMENT METHOD AND SYSTEM

A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour...

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Bibliographic Details
Main Authors Bradley, Timothy, Monti, Maria Chiara, Moss, Guy
Format Patent
LanguageEnglish
Published 26.01.2023
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Summary:A method of controlling at least a first non-player object within a virtual environment of an application includes: selecting a template non-player object behavioural AI model, the AI model being previously trained separately to the application using reinforcement learning to characterise behaviour of a respective non-player object type, from among a plurality of template AI models, associating one or more non-player objects of the application with the selected template AI model, and for the or each associated non-player object, inputting application state information to an input interface of the template AI model for receiving state information relevant to the associated non-player object's type, and receiving from an output interface of the template AI model non-player object state information, and then updating the state of the respective non-player object for the virtual environment of the application responsive to the received non-player object state information.
Bibliography:Application Number: US202217867896