AUTOMATIC CLASSIFICATION AND REPORTING OF INAPPROPRIATE LANGUAGE IN ONLINE APPLICATIONS

In various examples, game session audio data-e.g., representing speech of users participating in the game-may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropria...

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Bibliographic Details
Main Authors Dantrey, Ambrish, Thomas, Jithin, Mehta, Prakshep, Nalla, Revanth Reddy, Chorakhalikar, Neilesh
Format Patent
LanguageEnglish
Published 02.12.2021
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Summary:In various examples, game session audio data-e.g., representing speech of users participating in the game-may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored-thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported-e.g., automatically-to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
Bibliography:Application Number: US202016884675