MACHINE LEARNING-BASED TECHNIQUE FOR EXECUTION MODE SELECTION
Described herein are techniques for generating a compiled shader program. The techniques include identifying input features of a shader program, providing the identified input features of the shader program to a trained model for selecting compiler operation values for shader programs, receiving, as...
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Main Authors | , |
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Format | Patent |
Language | English |
Published |
04.03.2021
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Subjects | |
Online Access | Get full text |
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Summary: | Described herein are techniques for generating a compiled shader program. The techniques include identifying input features of a shader program, providing the identified input features of the shader program to a trained model for selecting compiler operation values for shader programs, receiving, as output from the trained model, a compiler operation value for the shader program, and generating a compiled shader program based on the compiler operation value for execution on one or more compute units. |
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Bibliography: | Application Number: US201916584750 |