SMOOTH RASTERIZATION OF POLYGONAL GRAPHICS PRIMITIVES
A method and system for smooth rasterization of graphics primitives. The method includes receiving a graphics primitive for rasterization in a raster stage of a processor, rasterizing the graphics primitive by generating a plurality of fragments related to the graphics primitive, and determining a c...
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Main Author | |
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Format | Patent |
Language | English |
Published |
11.07.2013
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Subjects | |
Online Access | Get full text |
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Summary: | A method and system for smooth rasterization of graphics primitives. The method includes receiving a graphics primitive for rasterization in a raster stage of a processor, rasterizing the graphics primitive by generating a plurality of fragments related to the graphics primitive, and determining a coverage value for each of the plurality of fragments. If one edge of the graphics primitive lies within a predetermined inter-pixel distance from a pixel center, the one edge is used to calculate the coverage value by using a distance to the pixel center. If two edges of the graphics primitive lie within the predetermined inter-pixel distance from the pixel center, a distance to the pixel center of each edge is used individually to calculate the coverage value. The resulting coverage values for the plurality of fragments are output to a subsequent stage of the processor for rendering. |
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Bibliography: | Application Number: US201213569071 |