Initiating real-time games in video communications

In one embodiment, a method includes, by a client system of a first user, receiving an input to initiate a first game within a first layer of a communication interface, wherein the communication interface comprises one or more layers containing a live video communication between the first user and a...

Full description

Saved in:
Bibliographic Details
Main Authors Mercredi, Dwayne B, Barvo, Pablo Jose, Pather, Shyamalan
Format Patent
LanguageEnglish
Published 17.11.2020
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:In one embodiment, a method includes, by a client system of a first user, receiving an input to initiate a first game within a first layer of a communication interface, wherein the communication interface comprises one or more layers containing a live video communication between the first user and a second user, wherein the first layer comprises a video communication of the second user; executing a gaming protocol associated with the first game; generating a game container in a second layer of the communication interface to contain the first game in a full-screen view of the communication interface; reducing the first layer containing the video communication of the second user to a thumbnail within the communication interface; and overlaying, by the client system, the first layer onto the second layer based on one or more parameters set by the gaming protocol.
Bibliography:Application Number: US201816045620