Detecting and preventing cheating in a location-based game
Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locatio...
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Main Authors | , , , , , |
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Format | Patent |
Language | English |
Published |
05.11.2019
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Subjects | |
Online Access | Get full text |
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Abstract | Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network. |
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AbstractList | Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network. |
Author | Wu, Edward Vladimirov, Alexander Kanodia, Neal Wang, Jim Kornmann, David Keslin, Phillip Craig |
Author_xml | – fullname: Wang, Jim – fullname: Kornmann, David – fullname: Wu, Edward – fullname: Keslin, Phillip Craig – fullname: Kanodia, Neal – fullname: Vladimirov, Alexander |
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Snippet | Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection... |
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SubjectTerms | AMUSEMENTS CARD, BOARD, OR ROULETTE GAMES GAMES GAMES NOT OTHERWISE PROVIDED FOR HUMAN NECESSITIES INDOOR GAMES USING SMALL MOVING PLAYING BODIES SPORTS VIDEO GAMES |
Title | Detecting and preventing cheating in a location-based game |
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