Detecting and preventing cheating in a location-based game

Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locatio...

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Main Authors Wang, Jim, Kornmann, David, Wu, Edward, Keslin, Phillip Craig, Kanodia, Neal, Vladimirov, Alexander
Format Patent
LanguageEnglish
Published 05.11.2019
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Abstract Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
AbstractList Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
Author Wu, Edward
Vladimirov, Alexander
Kanodia, Neal
Wang, Jim
Kornmann, David
Keslin, Phillip Craig
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Snippet Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection...
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SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title Detecting and preventing cheating in a location-based game
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