Detecting and preventing cheating in a location-based game

Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locatio...

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Bibliographic Details
Main Authors Wang, Jim, Kornmann, David, Wu, Edward, Keslin, Phillip Craig, Kanodia, Neal, Vladimirov, Alexander
Format Patent
LanguageEnglish
Published 05.11.2019
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Summary:Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.
Bibliography:Application Number: US201414336552