Detecting and preventing cheating in a location-based game
Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locatio...
Saved in:
Main Authors | , , , , , |
---|---|
Format | Patent |
Language | English |
Published |
05.11.2019
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network. |
---|---|
Bibliography: | Application Number: US201414336552 |