Per-sample MSAA rendering using comprehension data

By determining if there is redundancy between sub-samples in a multi-sampled anti-aliasing shader, determining which of at least two optimization techniques to use to reduce redundancy and eliminating a redundant shader thread using the selected technique, performance can be improved and power consu...

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Bibliographic Details
Main Authors Schluessler, Travis T, Gierach, John G
Format Patent
LanguageEnglish
Published 22.01.2019
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Summary:By determining if there is redundancy between sub-samples in a multi-sampled anti-aliasing shader, determining which of at least two optimization techniques to use to reduce redundancy and eliminating a redundant shader thread using the selected technique, performance can be improved and power consumption may be reduced when sampling at the sample frequency in multi-sampled anti-aliasing.
Bibliography:Application Number: US201615083771