Personalized behavior of computer controlled avatars in a virtual reality environment
Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or s...
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Main Authors | , , |
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Format | Patent |
Language | Chinese English |
Published |
16.03.2005
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Subjects | |
Online Access | Get full text |
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Summary: | Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject. |
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Bibliography: | Application Number: TW200493114655 |