Personalized behavior of computer controlled avatars in a virtual reality environment

Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or s...

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Bibliographic Details
Main Authors TIPPING, MICHAEL E, HERBRICH, RALF, HATTON, MARK
Format Patent
LanguageChinese
English
Published 16.03.2005
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Summary:Racing-based computer games typically include a mode in which one or more human players can compete against one or more computer-controlled opponents. For example, a human player may drive a virtual race car against a computer-controlled virtual race car purported to be driven by Mario Andretti or some other race car driver. Such computer controlled opponents may be enhanced by including a sampling of actual game behavior of a human subject into the opponent's artificial intelligence control system. Such a sampling can allow the game system to personalize the behavior of the computer control opponent to emulate the human subject.
Bibliography:Application Number: TW200493114655