PROCESS FOR MAKING THE 3D ANIMATION BY MOTION CAPTURE MORE EFFICIENT

The present invention refers to a 3D animation process by motion capture with no skeleton adjustments, connexion to a second working station and skeleton adjustments in a second software; the motion capture in each scene does not start with another capture in "T" position; and the captured...

Full description

Saved in:
Bibliographic Details
Main Author RICARDO GOMEZ VILLANUEVA
Format Patent
LanguageEnglish
Spanish
Published 18.03.2013
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:The present invention refers to a 3D animation process by motion capture with no skeleton adjustments, connexion to a second working station and skeleton adjustments in a second software; the motion capture in each scene does not start with another capture in "T" position; and the captured data are introduced into a file and are not shared between two working stations (saving time in this process); the file only provides the data related to the positions and rotations of the Markers. Este invento se refiere a un procedimiento de animación 3D por captura de movimiento en donde no se realicen ajustes al esqueleto, conexión a una segunda estación de trabajo, y ajustes al esqueleto en el segundo software; la captura de movimientos por cada escena no inicie iniciando con otra captura de pose "T"; y los datos capturados se incorporan en una carpeta y no se intercambian datos entre dos estaciones de trabajo (ahorrando mucho tiempo en este largo proceso), y del archivo sólo se toman los datos de las posiciones y rotaciones de los "Markers".
Bibliography:Application Number: MX20110009347