PROCESS FOR MAKING THE 3D ANIMATION BY MOTION CAPTURE MORE EFFICIENT
The present invention refers to a 3D animation process by motion capture with no skeleton adjustments, connexion to a second working station and skeleton adjustments in a second software; the motion capture in each scene does not start with another capture in "T" position; and the captured...
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Main Author | |
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Format | Patent |
Language | English Spanish |
Published |
18.03.2013
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Subjects | |
Online Access | Get full text |
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Summary: | The present invention refers to a 3D animation process by motion capture with no skeleton adjustments, connexion to a second working station and skeleton adjustments in a second software; the motion capture in each scene does not start with another capture in "T" position; and the captured data are introduced into a file and are not shared between two working stations (saving time in this process); the file only provides the data related to the positions and rotations of the Markers.
Este invento se refiere a un procedimiento de animación 3D por captura de movimiento en donde no se realicen ajustes al esqueleto, conexión a una segunda estación de trabajo, y ajustes al esqueleto en el segundo software; la captura de movimientos por cada escena no inicie iniciando con otra captura de pose "T"; y los datos capturados se incorporan en una carpeta y no se intercambian datos entre dos estaciones de trabajo (ahorrando mucho tiempo en este largo proceso), y del archivo sólo se toman los datos de las posiciones y rotaciones de los "Markers". |
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Bibliography: | Application Number: MX20110009347 |