RESPONSIVE CUTSCENES IN VIDEO GAMES
A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the res...
Saved in:
Main Author | |
---|---|
Format | Patent |
Language | English |
Published |
19.02.2010
|
Subjects | |
Online Access | Get full text |
Cover
Loading…
Summary: | A determination is made that a player's avatar has performed an action while an audio signal representing a narrative of a non-player character is being produced. The action is mapped to an impression, which is mapped to a response. The audio signal is stopped before it is completed and the response is played by providing audio for the non-player character and/or animating the non-player character. After the response is played, steps ensure that critical information in the narrative has been provided to the player. |
---|---|
Bibliography: | Application Number: KR20097026256 |