GAME MACHINE
To provide a game machine capable of inhibiting a player from getting bored with a game at an early stage.SOLUTION: A privilege game is executed by privilege game execution means on the basis of the fact that a result of the discrimination by discrimination means is a specific discrimination result,...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
28.06.2024
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine capable of inhibiting a player from getting bored with a game at an early stage.SOLUTION: A privilege game is executed by privilege game execution means on the basis of the fact that a result of the discrimination by discrimination means is a specific discrimination result, and a performance is executed by performance execution means. First information and second information different from the first information are updated by updating means respectively on the basis of the execution of the privilege game, and on the basis of a result of the updating by the updating means, one game state out of a plurality of game states is set by game state setting means. On the basis of at least one of the first information and the second information, a performance mode executed by the performance execution means is determined by performance mode determination means. Thereby, it is possible of provide a game machine capable of inhibiting a player from getting bored with the game at an early stage.SELECTED DRAWING: Figure 1
【課題】遊技者が早期に遊技に飽きてしまうことを抑制することができる遊技機を提供すること。【解決手段】判別手段による判別の結果が特定の判別結果であることに基づいて特典遊技が特典遊技実行手段により実行され、演出実行手段により演出が実行される。特典遊技の実行に基づいて第1情報と、その第1情報とは異なる第2情報とが更新手段によりそれぞれ更新され、その更新手段による更新の結果に基づいて複数の遊技状態の中から1の遊技状態が遊技状態設定手段により設定され、第1情報と第2情報との少なくとも一方に基づいて演出実行手段により実行される演出態様が演出態様決定手段により決定されるので、遊技者が早期に遊技に飽きてしまうことを抑制することができる遊技機を提供することができる。【選択図】図1 |
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Bibliography: | Application Number: JP20240068839 |