GAME MACHINE
To improve interest of a game.SOLUTION: When a prescribed termination condition is established in an upper mode, the upper mode is changed into a non-time-shortening game state. When the upper mode is changed into the non-time-shortening game state, a specific variation performance (failure) is exec...
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Main Authors | , , |
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Format | Patent |
Language | English Japanese |
Published |
07.06.2024
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Subjects | |
Online Access | Get full text |
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Summary: | To improve interest of a game.SOLUTION: When a prescribed termination condition is established in an upper mode, the upper mode is changed into a non-time-shortening game state. When the upper mode is changed into the non-time-shortening game state, a specific variation performance (failure) is executed. In the specific variation performance (failure), a branch presentation (failure) and a result performance are executed. When the upper mode is changed into the non-time-shortening game state, and when information from which a determination result of success is driven is acquired, a branch presentation (success) and an accessory performance are executed.SELECTED DRAWING: Figure 73
【課題】遊技の興趣を向上させる。【解決手段】上位モードにおいて所定の終了条件が成立した場合、上位モードから非時短遊技状態に変更する。上位モードから非時短遊技状態に変更される場合に特定変動演出(ハズレ)を実行する。特定変動演出(ハズレ)において分岐演出(失敗)、リザルト演出が実行される。上位モードから非時短遊技状態に変更される場合であって、かつ、当たりの判定結果が導出される情報が取得されている場合、分岐演出(成功)、役物演出が実行される。【選択図】図73 |
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Bibliography: | Application Number: JP20220188974 |