GAME MACHINE
To provide a game machine that can suppress interference with a management key.SOLUTION: An opening/closing door 12 has formed therein an insertion port 22a into which game tokens can be inserted. A locking device 13 has formed therein a specific insertion port (keyhole 13a as an example) into which...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
07.05.2024
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Subjects | |
Online Access | Get full text |
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Summary: | To provide a game machine that can suppress interference with a management key.SOLUTION: An opening/closing door 12 has formed therein an insertion port 22a into which game tokens can be inserted. A locking device 13 has formed therein a specific insertion port (keyhole 13a as an example) into which a door key can be inserted. The opening/closing door 12 can be opened by an unlocking operation including the insertion of the door key into the specific insertion port. When viewed from the direction in which the door key is inserted into the specific insertion port, the specific insertion port is rectangular or approximately rectangular. Between a length B along the long side of the specific insertion port and a length P of the insertion port along the thickness direction of the game token, the relational expression that the length B is larger than the length P holds true.SELECTED DRAWING: Figure 1
【課題】管理キーの干渉を抑制できる遊技機を提供する。【解決手段】開閉扉12には、遊技メダルを投入できる投入口22aが形成され、施錠装置13には、扉キーを挿入できる特定挿入口(一例として鍵穴13a)が形成され、扉キーを特定挿入口に挿入することを含む解錠操作によって開閉扉12が開放可能となり、特定挿入口に対する扉キーの挿入方向から見たときに、特定挿入口は、長方形又は略長方形であり、特定挿入口の長手方向に沿った長さBと、遊技メダルの厚さ方向に沿った投入口の長さPとの間には、P<Bの関係式が成り立つ。【選択図】図1 |
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Bibliography: | Application Number: JP20220168432 |