GAME MACHINE

To provide a game machine with improved performance.SOLUTION: In a game machine, a game state is set as a predetermined game state (RT2) after type 1 BB is completed, a predetermined performance can be executed that encourages a type 1 BB symbol combination to stop in a game after predetermined cond...

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Main Authors KIKUKAWA TAKESHI, TANADA RYUHEI, SHIMIZU SHOTA, HAYASHI EIJI, ONO SHOTARO, IMAMURA RYOSUKE, UMETSU HIROKAZU, YOKOMICHI RYUTA, KANEKO HIROYA, MORISHITA YUKI
Format Patent
LanguageEnglish
Japanese
Published 03.04.2024
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Summary:To provide a game machine with improved performance.SOLUTION: In a game machine, a game state is set as a predetermined game state (RT2) after type 1 BB is completed, a predetermined performance can be executed that encourages a type 1 BB symbol combination to stop in a game after predetermined conditions are met in an advantageous section, the advantageous section can be completed after the game in which the type 1 BB is completed, it is possible to terminate the advantageous section in any game after the game in which the type 1 BB is completed on the basis of a value stored in predetermined storage means (RT2 counter), it is possible to determine the expectation level related to AT on the basis of the value of the predetermined storage means, and control is performed so that termination conditions by the number of differences in the advantageous section are not met when the value stored in the predetermined storage means is a predetermined value.SELECTED DRAWING: Figure 88 【課題】性能が向上した遊技機を提供する。【解決手段】1種BB終了後は所定の遊技状態(RT2)となるよう構成され、有利区間において所定の条件を満たした以降の遊技で1種BB図柄組合せの停止を促す所定の演出を実行可能とし、1種BBが終了する遊技以降に有利区間を終了可能とし、所定の記憶手段(RT2カウンタ)に記憶されている値に基づいて1種BBが終了する遊技以降のいずれの遊技で当該有利区間を終了させるかを決定可能とし、所定の記憶手段の値に基づいてATに関する期待度を決定可能とし、所定の記憶手段に記憶されている値が所定値のときは当該有利区間の差数による終了条件を満たさないよう制御する遊技機。【選択図】図88
Bibliography:Application Number: JP20220150982