GAME MACHINE

To provide a game machine which can improve the interest of a player in a game.SOLUTION: In a game machine in which, when the game machine is powered up, setting information for setting pre-stored numeric information related to a profit of a player is set, there are first detection means disposed in...

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Bibliographic Details
Main Authors KANIE KAZUNORI, NOBATA MASAKI, KATO KEITA, KAWASHIMA SATORU, SEKIDA TAKASHI, AOYAGI KEIZO, MIYAUCHI KEITA
Format Patent
LanguageEnglish
Japanese
Published 13.03.2024
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Summary:To provide a game machine which can improve the interest of a player in a game.SOLUTION: In a game machine in which, when the game machine is powered up, setting information for setting pre-stored numeric information related to a profit of a player is set, there are first detection means disposed in a first flow channel and second detection means disposed in a second flow channel. A first specific performance is executed on the basis of that a game ball is detected by the first detection means, and a first specific game can be executed. A second specific performance is executed on the basis of that a game ball is detected by the second detection means, and a second specific game can be executed. A probability of an execution of a specific performance can be varied depending on the setting information. Whereby it is possible to improve the amusement of the game.SELECTED DRAWING: Figure 1 【課題】遊技者の遊技に対する興趣を向上できる遊技機を提供すること。【解決手段】遊技機に電源が投入された場合に予め記憶されている遊技者の利益に関わる数値情報を設定するための設定情報が設定される遊技機について、第1流路に配置された第1検出手段と、第2流路に配置された第2検出手段のうち、第1検出手段により遊技球が検出されたことに基づいて特定の第1演出が実行されて、第1特定遊技が実行可能に構成され、第2検出手段に遊技球が検出されたことに基づいて特定の第2演出が実行された第2特定遊技が実行され、特定の演出が実行される確率が設定情報によって可変されるので、遊技の興趣を向上できる。【選択図】図1
Bibliography:Application Number: JP20220138816