GAME MACHINE

To provide a game machine which can improve the interest of a player in a game.SOLUTION: In a game machine in which: when a game machine is powered up, setting information for setting pre-stored numeric information related to a profit of a player is set; when a first specific performance is executed...

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Bibliographic Details
Main Authors KANIE KAZUNORI, NOBATA MASAKI, KATO KEITA, KAWASHIMA SATORU, SEKIDA TAKASHI, AOYAGI KEIZO, MIYAUCHI KEITA
Format Patent
LanguageEnglish
Japanese
Published 13.03.2024
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Summary:To provide a game machine which can improve the interest of a player in a game.SOLUTION: In a game machine in which: when a game machine is powered up, setting information for setting pre-stored numeric information related to a profit of a player is set; when a first specific performance is executed on the basis of that a game ball is detected in a first detection area, a first specific game can be executed; and when a second specific performance is executed on the basis of that a game ball is detected in a second detection area, a second specific game can be executed, if a first game state is set, a notification performance corresponding to the set setting information can be executed on the basis of that an entry of a game ball into the second detection area is detected. Whereby it is possible to improve the interest of the player in the game.SELECTED DRAWING: Figure 1 【課題】遊技者の遊技に対する興趣を向上できる遊技機を提供すること。【解決手段】遊技機に電源が投入された場合に予め記憶されている遊技者の利益に関わる数値情報を設定するための設定情報が設定され、第1検出領域に遊技球が検出されたことに基づいて特定の第1演出が実行された場合に第1特定遊技が実行され、第2検出領域に遊技球が検出されたことに基づいて特定の第2演出が実行された場合に第2特定遊技が実行される遊技機について、第1遊技状態が設定されている場合に、第2検出領域に遊技球が入球したことが検出されたことに基づいて設定されている設定情報に対応した報知演出を実行可能である構成であるので、遊技者の遊技に対する興趣を向上できる。【選択図】図1
Bibliography:Application Number: JP20220138814