DEVICE FOR EACH GAME MACHINE AND GAME SYSTEM

To improve convenience when using an enclosed-type game machine.SOLUTION: Upon receipt of a card return operation from a game player (S1), an inter-machine card processor 10 discharges a prepaid value added by payment and owned balls added by counting in association with a card (S2). For this reason...

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Bibliographic Details
Main Author MONOMI YUKI
Format Patent
LanguageEnglish
Japanese
Published 01.02.2024
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Summary:To improve convenience when using an enclosed-type game machine.SOLUTION: Upon receipt of a card return operation from a game player (S1), an inter-machine card processor 10 discharges a prepaid value added by payment and owned balls added by counting in association with a card (S2). For this reason, owned balls managed by the inter-machine card processor 10 becomes "0" but the number of playable balls managed by a game machine 20 remains "200" with the number of playable balls being left untaken. When executing return of the card in a state that the number of playable balls exceeds "0", the inter-machine card processor 10 notifies the game player that the number of playable balls is left untaken (S3).SELECTED DRAWING: Figure 1 【課題】封入式の遊技機を用いる場合の利便性を向上すること。【解決手段】台間カード処理機10は、遊技客からカード返却操作を受け付けると(S1)、入金によって加算されたプリペイド価値や計数によって加算された持玉をカードに関連付けて排出する(S2)。そのため、台間カード処理機10が管理する持玉は「0」となるが、遊技機20が管理する遊技可能数は「200」のままであり、遊技可能数を取り忘れた状態となっている。台間カード処理機10は、遊技可能数が「0」を超える状態でカード返却を行った場合には、遊技可能数の取り忘れを遊技客に報知する(S3)。【選択図】図1
Bibliography:Application Number: JP20230198998