GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM

To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) that generates effects on a first game related to a change or setup of a parameter on the basis of at least o...

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Main Authors KOGAMI KENJI, MORII TAKAHITO, NMINOHOSHI YUJI, YAMAMOTO NARIAKI
Format Patent
LanguageEnglish
Japanese
Published 26.10.2023
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Abstract To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) that generates effects on a first game related to a change or setup of a parameter on the basis of at least one selected from a plurality of second game objects. Second object execution means (1170) includes; determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed with a specific second game object selected; and second effect generation means (1172) that generates an effects advantageous or disadvantageous to a user on the second game on the basis of the determination result of the determination means (1171).SELECTED DRAWING: Figure 37 【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37
AbstractList To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) that generates effects on a first game related to a change or setup of a parameter on the basis of at least one selected from a plurality of second game objects. Second object execution means (1170) includes; determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed with a specific second game object selected; and second effect generation means (1172) that generates an effects advantageous or disadvantageous to a user on the second game on the basis of the determination result of the determination means (1171).SELECTED DRAWING: Figure 37 【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37
Author YAMAMOTO NARIAKI
MORII TAKAHITO
KOGAMI KENJI
NMINOHOSHI YUJI
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Snippet To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first...
SourceID epo
SourceType Open Access Repository
SubjectTerms AMUSEMENTS
CARD, BOARD, OR ROULETTE GAMES
GAMES
GAMES NOT OTHERWISE PROVIDED FOR
HUMAN NECESSITIES
INDOOR GAMES USING SMALL MOVING PLAYING BODIES
SPORTS
VIDEO GAMES
Title GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM
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