GAME SYSTEM, GAME CONTROL DEVICE, AND PROGRAM
To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) that generates effects on a first game related to a change or setup of a parameter on the basis of at least o...
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Main Authors | , , , |
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Format | Patent |
Language | English Japanese |
Published |
26.10.2023
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Subjects | |
Online Access | Get full text |
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Summary: | To prevent stabilization of a game object such as an event generation character.SOLUTION: First game execution means (1020) of a game system (1) includes first effect generation means (1021) that generates effects on a first game related to a change or setup of a parameter on the basis of at least one selected from a plurality of second game objects. Second object execution means (1170) includes; determination means (1171) for determining whether or not a parameter of a first game object for use in a second game is changed or set up in the first game executed with a specific second game object selected; and second effect generation means (1172) that generates an effects advantageous or disadvantageous to a user on the second game on the basis of the determination result of the determination means (1171).SELECTED DRAWING: Figure 37
【課題】イベント発生用キャラクタ等のゲームオブジェクトが固定化されるのを防止する。【解決手段】ゲームシステム(1)の第1ゲーム実行手段(1020)は、複数の第2ゲームオブジェクトのうちから選択された少なくとも1つに基づいて、パラメータの変化又は設定に関する第1ゲーム上の効果を発生させる第1効果発生手段(1021)を含む。第2ゲーム実行手段(1170)は、第2ゲームで用いられる第1ゲームオブジェクトのパラメータが、特定の第2ゲームオブジェクトが選択された状態で実行された第1ゲームで変化又は設定されたものであるか否かを判定する判定手段(1171)と、判定手段(1171)の判定結果に基づいて、ユーザに有利又は不利な効果を第2ゲーム上で発生させる第2効果発生手段(1172)と、を含む。【選択図】図37 |
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Bibliography: | Application Number: JP20230143628 |