GAME MACHINE

To appropriately switch stage performances.SOLUTION: In a game machine of the present invention, performance control means executes a stage shift performance indicating that stage performances are switched on the basis of the determination of a stage change that switches the stage performances, sets...

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Bibliographic Details
Main Authors SUZUKI KYO, SENUMA TARO, TAKANO YUTAKA, KOMAI SHINNOSUKE
Format Patent
LanguageEnglish
Japanese
Published 19.07.2023
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Summary:To appropriately switch stage performances.SOLUTION: In a game machine of the present invention, performance control means executes a stage shift performance indicating that stage performances are switched on the basis of the determination of a stage change that switches the stage performances, sets a first delay time corresponding to the stage shift performance out of the plurality of the first delay times, displays a first (background image) constituting the stage performance after switching on a liquid crystal display unit 124 when a first condition for reaching the first delay time is satisfied, terminates the stage shift performance if the stage shift performance is not completed at a timing related to the switching of one game, and displays the first image constituting the stage performance after switching on the liquid crystal display unit 124 assuming that a first condition is satisfied.SELECTED DRAWING: Figure 39 【課題】ステージ演出を適切に切り換える。【解決手段】本発明の遊技機では、演出制御手段が、ステージ演出を切り換えるステージチェンジの決定に基づき、ステージ演出が切り換わることを示すステージ移行演出を実行し、複数の第1遅延時間のうちステージ移行演出に対応付けられた第1遅延時間を設定し、第1遅延時間に到達する第1条件を満たすと、切換後のステージ演出を構成する第1(背景画像)を液晶表示部124に表示し、1遊技の切換に関するタイミングでステージ移行演出が完了していなければ、ステージ移行演出を終了し、第1条件が満たされたとして切換後のステージ演出を構成する第1画像を液晶表示部124に表示する。【選択図】図39
Bibliography:Application Number: JP20220001053