GAME MACHINE

To appropriately switch stage performances.SOLUTION: A game machine comprises a liquid crystal display unit 124, a speaker, and performance control means for executing a performance including a stage performance suggesting the progress of a game. The stage performance at least comprises a background...

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Bibliographic Details
Main Authors AIBA YUSUKE, SENUMA TARO, TAKANO YUTAKA, MIYAKITA HIROTATSU
Format Patent
LanguageEnglish
Japanese
Published 19.07.2023
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Summary:To appropriately switch stage performances.SOLUTION: A game machine comprises a liquid crystal display unit 124, a speaker, and performance control means for executing a performance including a stage performance suggesting the progress of a game. The stage performance at least comprises a background image that is a background of any image displayed on a liquid crystal display unit and a system sound that is a sound output from the speaker and generated according to the progress of a game. The performance control means, on the basis of the determination of a stage change that switches the stage performances, switches the background image of the current stage performance to the background image of the next stage performance at a predetermined switching timing, and switches the system sound of the current stage performance to the system sound of the next stage performance at a timing related to the switching of one game after the switching timing.SELECTED DRAWING: Figure 36 【課題】ステージ演出を適切に切り換える。【解決手段】遊技機は、液晶表示部124と、スピーカと、遊技の進行状態を示唆するステージ演出を含む演出を実行する演出制御手段と、を備え、ステージ演出は、少なくとも、液晶表示部に表示される任意の画像の背景となる背景画像、および、スピーカから出力される遊技の進行に応じて生じる音であるシステム音で構成され、演出制御手段は、ステージ演出を切り換えるステージチェンジの決定に基づき、所定の切換タイミングで、現在のステージ演出の背景画像を次のステージ演出の背景画像に切り換え、切換タイミング以後の1遊技の切換に関するタイミングで、現在のステージ演出のシステム音を次のステージ演出のシステム音に切り換える。【選択図】図36
Bibliography:Application Number: JP20220001052