GAME MACHINE
To further reduce both manufacturing costs and development costs in a game machine having a function to control the display of multiple segments on the sub side.SOLUTION: Control means of a game machine comprises light emission data transmission means for transmitting light emission data stored in d...
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Main Authors | , |
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Format | Patent |
Language | English Japanese |
Published |
30.05.2023
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Subjects | |
Online Access | Get full text |
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Summary: | To further reduce both manufacturing costs and development costs in a game machine having a function to control the display of multiple segments on the sub side.SOLUTION: Control means of a game machine comprises light emission data transmission means for transmitting light emission data stored in data storage means to a plurality of light emission driving means. The light emission data transmitted by the light emission data transmission means includes first light emission data stored in a first storage area of the data storage means, selection information stored in a second storage area, second light emission data stored in a third storage area, and the plurality of second light emission data stored in a fourth storage area. After the transmission of the light emission data, the control means updates the selection information stored in the second storage area of the data storage means to the selection information specifying segment light emission means to be selected next from the plurality of segment light emission means.SELECTED DRAWING: Figure 156
【課題】サブ側で複数のセグメントを表示制御する機能を備えた遊技機において、製造コスト及び開発コストの両方をさらに下げることを可能にする。【解決手段】遊技機の制御手段は、データ記憶手段に記憶された発光データを複数の発光駆動手段に送信する発光データ送信手段を有する。発光データ送信手段により送信される発光データには、データ記憶手段の第1記憶領域に記憶された第1の発光データ、第2記憶領域に記憶された選択情報、第3記憶領域に記憶された第2の発光データ、第4記憶領域に記憶された複数の前記第2の発光データが含まれる。制御手段は、発光データの送信が行われた後に、データ記憶手段の第2記憶領域に記憶された選択情報を、複数のセグメント発光手段の中から次に選択するセグメント発光手段を特定する選択情報に更新する。【選択図】図156 |
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Bibliography: | Application Number: JP20210187943 |