GAME MACHINE

To provide a game machine that can suppress the interference of a management key.SOLUTION: An input port 22a in which a game token can be input is formed in an opening/closing door 12, a specific insertion port (as an example, a keyhole 13a) in which a door key can be inserted is formed in a locking...

Full description

Saved in:
Bibliographic Details
Main Authors IWASAKI MASUJI, SAKAMOTO KINICHI
Format Patent
LanguageEnglish
Japanese
Published 28.02.2023
Subjects
Online AccessGet full text

Cover

Loading…
More Information
Summary:To provide a game machine that can suppress the interference of a management key.SOLUTION: An input port 22a in which a game token can be input is formed in an opening/closing door 12, a specific insertion port (as an example, a keyhole 13a) in which a door key can be inserted is formed in a locking device 13, the opening/closing door 12 can be opened by an unlocking operation that includes the insertion of the door key into the specific insertion port, and the specific insertion port is a rectangular or a substantially rectangular when viewed from an insertion direction of the door key with respect to the specific insertion port. Performance means (as an example, a voice performance device 16) includes one or multiple performance ports (as an example, a sound emitting hole). A relational expression of Y<B is satisfied between a length B along a longitudinal direction of the specific insertion port and a length Y along a specific direction of a specific performance among the performance ports.SELECTED DRAWING: Figure 1 【課題】管理キーの干渉を抑制できる遊技機を提供する。【解決手段】開閉扉12には、遊技メダルを投入できる投入口22aが形成され、施錠装置13には、扉キーを挿入できる特定挿入口(一例として鍵穴13a)が形成され、扉キーを特定挿入口に挿入することを含む解錠操作によって開閉扉12が開放可能となり、特定挿入口に対する扉キーの挿入方向から見たときに、特定挿入口は、長方形又は略長方形である。演出手段(一例として音声演出装置16)は、1又は複数の演出口(一例として放音孔)を備え、特定挿入口の長手方向に沿った長さBと、演出口のうち特定の演出口の特定方向に沿った長さYとの間には、Y<Bの関係式が成り立つ。【選択図】図1
Bibliography:Application Number: JP20220168436